


I still play it so they’re doing something right. Think it could be a bit more.ĭespite all my snark, there has been a number of updates to Fire Emblem Heroes that are great actually.

But meh, the new rewards don’t seem all that great to me. This could be a case where I’ve gotten better units (thanks Reinhardt), or I just faced a good team controlled by computer AI (they can only do so much). Now I’ll probably have one or two issues during an Arena run. I used to have some clean runs but there was definitely some challenges along the way that made it tough but fun. Yet the way it’s done now actually has made the Arena easier for me. Think the Arena could have used an upgrade. So what happens when you introduce Lunatic and its prohibitive costs? You increase the stamina by 99! Yet, when you add new modes like Tempest Trials, Chain Challenge, etc, and those cost around 20-23 stamina, I wonder if that’s them cheating, in a way… It feels like it’s been a while, but remember, stamina in this game was 50 (if I’m not mistaken), which meant, and especially with the higher difficulty levels, you’d be wasting your energy really fast since there were maps that had 9 or more stamina costs. That said, this totally reflects Fire Emblem in that you’ll need to find a combo or two that works in order to win. Welp, no more! They came up with Infernal, which is so absurdly difficult that I’m not sure the rewards are enough to make you feel that it’s worth it. And with dancer combos it was definitely easy. Team C at Intelligent Systems/DeNA convinced themselves that this game was too easy.
#Fire emblem echoes lunatic free
So, what’s been the biggest change in the free gacha mobile game? By KlegsArt Boy, it’s been a good couple of months since Fire Emblem Heroes has been released this year.
